> For the complete documentation index, see [llms.txt](https://mountainseaworld.gitbook.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://mountainseaworld.gitbook.io/whitepaper/game-system/revenue.md).

# Revenue

**Single Player Mode Income Cap**

Single player mode has a daily token cap, which limits the number of tokens a user can earn per day. The income cap for single player mode can be enhanced by the KUN rarity and achievement system.

**Total Revenue**

The total income represents the superposition of single player mode, treasure hunting, Kun hunting, PVP mode, BOSS challenge, and Guild Battle. Therefore, the factors that affect the player's income include:

1. Kun rarity
2. Player attribute
3. Achievement system
4. Gems
